You may want to enter text in your story as a note to yourself as you work–for example, to note that a passage needs some revision, clarify how players could reach a passage, or just remind yourself where to pick up in your next editing session.

To do this, use the [note] modifier.

It was a dark and stormy night.

I really need a better beginning.

When Chapbook displays the passage, it will only show It was a dark and stormy night. You can write [note to myself] or [n.b.]1 instead of [note]. You can also write [fixme] and [todo], which come from the programming world. They work identically to [note], but you can easily do a search in the Twine editor for these terms to make sure you've addressed everything before a release. [todo] is useful for noting things yet to be implemented, while [fixme] is useful for problems you've noticed, but haven't yet had time to fix.

You can, of course, use more than one note in a passage, and mix them with regular text:

It was a dark and stormy night.

I really need a better beginning.

Maybe have the screen flash?

And you felt quite depressed.

These notes are stored separately from what is entered in the Notes backstage tab, unfortunately.

Unlike backstage comments, notes are still visible to anyone who knows how to use their web browser's development tools. Don't put anything you need to keep secret in a note.

1. Short for nota bene, which is a fancy way to write pay attention to this.

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