Notes

You may want to enter text in your story as a note to yourself as you work--for example, to note that a passage needs some revision, clarify how players could reach a passage, or just remind yourself where to pick up in your next editing session.

To do this, use the [note] modifier.

It was a dark and stormy night.

[note]
I really need a better beginning.

When Chapbook displays the passage, it will only show It was a dark and stormy night. You can write [note to myself] or [n.b.]1 instead of [note]. You can also write [fixme] and [todo], which come from the programming world. They work identically to [note], but you can easily do a search in the Twine editor for these terms to make sure you've addressed everything before a release. [todo] is useful for noting things yet to be implemented, while [fixme] is useful for problems you've noticed, but haven't yet had time to fix.

You can, of course, use more than one note in a passage, and mix them with regular text:

It was a dark and stormy night.

[note]
I really need a better beginning.

[todo]
Maybe have the screen flash?

[continue]
And you felt quite depressed.

These notes are stored separately from what is entered in the Notes backstage tab, unfortunately.

{% hint style="danger" %} Unlike backstage comments, notes are still visible to anyone who knows how to use their web browser's development tools. Don't put anything you need to keep secret in a note. {% endhint %}

1

Short for nota bene, which is a fancy way to write pay attention to this.