Notes
You may want to enter text in your story as a note to yourself as you work--for example, to note that a passage needs some revision, clarify how players could reach a passage, or just remind yourself where to pick up in your next editing session.
To do this, use the [note]
modifier.
It was a dark and stormy night.
[note]
I really need a better beginning.
When Chapbook displays the passage, it will only show It was a dark and stormy night.
You can write [note to myself]
or [n.b.]
1 instead of [note]
. You can also write [fixme]
and [todo]
, which come from the programming world. They work identically to [note]
, but you can easily do a search in the Twine editor for these terms to make sure you've addressed everything before a release. [todo]
is useful for noting things yet to be implemented, while [fixme]
is useful for problems you've noticed, but haven't yet had time to fix.
You can, of course, use more than one note in a passage, and mix them with regular text:
It was a dark and stormy night.
[note]
I really need a better beginning.
[todo]
Maybe have the screen flash?
[continue]
And you felt quite depressed.
These notes are stored separately from what is entered in the Notes backstage tab, unfortunately.
Short for nota bene, which is a fancy way to write pay attention to this.