:: Start room: '' hasCloak: true config.header.center: '{room}' -- [align center] # Cloak of Darkness {embed unsplash image: 'https://unsplash.com/photos/rF1OwUp065Q'} _based on work by [[Iain Merrick->http://www.philome.la/iainmerrick/cloak-of-darkness/play]]_ _photo by [[Alessia Cocconi->https://unsplash.com/photos/rF1OwUp065Q]]_ **[[Begin->Outside]]** :: Outside room: 'Outside' -- Hurrying through the rainswept November night, you're glad to see the bright lights of the [[Opera House->Foyer]]. It's surprising that there aren't more people about but, hey, what do you expect in a cheap demo game...? :: Cloak A handsome cloak, of velvet trimmed with satin, and slightly spattered with raindrops. Its blackness is so deep that it almost seems to suck light from the room. [align center] {back link} :: Foyer _previousRoom: room room: 'Foyer of the Opera House' outside: false -- [if _previousRoom === 'Outside'] Shaking the rain from your [[cloak->Cloak]], you step gratefully inside. [cont'd] You are standing in a spacious hall, splendidly decorated in red and gold, with glittering chandeliers overhead. The entrance from the street is to the [[north->Outside]], and there are doorways [[south->Bar]] and [[west->Cloakroom]]. :: Cloakroom room: 'Cloakroom' -- The walls of this small room were clearly once lined with hooks, though now [[only one remains->Cloakroom Hook]]. [if !hasCloak; append] It holds your [[cloak->Cloak]]. [cont'd] The exit is a door to the [[east->Foyer]]. :: Cloakroom Hook It's just a small brass hook, screwed to the wall. [if hasCloak] You could [[hang->hang cloak]] your [[cloak->Cloak]] here. [else] You could [[pick up your cloak and wear it]], if you like, or simply turn back to the [[cloak room->Cloakroom]]. :: hang cloak hasCloak: false -- {embed passage: 'Cloakroom'} :: pick up your cloak and wear it hasCloak: true -- {embed passage: 'Cloakroom'} :: Bar room: 'Bar' -- [if hasCloak] {embed passage: 'Darkness'} [else] The bar, much rougher than you'd have guessed after the opulence of the foyer to the north, is completely empty. There seems to be some sort of [[message->read message]] scrawled in the sawdust on the floor. :: read message The message, neatly marked in the sawdust, reads... [align center] _You have won_ :: Darkness room: 'Darkness' -- You can't see a thing! Not even the door you entered by--was it [[north->Foyer]], [[south->Darkness 2]], [[east->Darkness 2]] or [[west->Darkness 2]]? :: Darkness 2 Blundering around in the dark isn't a good idea! You can't tell [[left->Darkness 3]] from [[right->Darkness 3]], let alone [[east->Darkness 3]] from [[west->Darkness 3]] or [[north->Foyer]] from [[south->Darkness 3]]. :: Darkness 3 No, this isn't getting you anywhere... Let's see, the door was [[south->Darkness 4]], wasn't it? So the exit must be [[north->Foyer]], unless you've gotten [[turned around->Darkness 4]]. :: Darkness 4 Oops, this is just a blank wall! But perhaps if you [[follow it around->Foyer]]...